package gamemap
type BlkType uint16
const(
	Empty BlkType = 0
	Grass BlkType =1
	Tree BlkType =2
	Road BlkType =3
)

// type Block struct {
// 	Type BlkType

// }

type Bmap struct {
	Size int
	path string
	Name string
	Blocks [][]BlkType
}

var (
	Ascent *Bmap
)